Wizards & Dragons Game
  • About
    • Introduction
    • WnD Reborn FAQ
    • Changelog
    • Navigation
  • Gameplay
    • Getting Started
    • The Rift
      • Rift Tier
      • Powering the Rift
    • Training
      • Guide
  • Game Assets
    • $GP Token
    • Wizards
    • Dragons
      • Stealing
    • Items
      • Elixir of Healing
      • Iron Helmet
      • Phoenix Down
      • Treasure Chest
      • Runes
      • Whip
      • Food
      • Robe of Metropolis
      • Item of Many Mysteries
  • Roadmap
    • Act 1 | Game v1 ✔️
      • Tower v1 ✔️
      • Sacrificial Altar ✔️
      • Treasure Chests ✔️
    • Act 1.5 | Training v1 ✔️
      • Tower v2 ✔️
      • Training v1 ✔️
      • Quest of Revealing ✔️
    • Act 2 | Game v2 (Reborn) ✔️
      • Rift Bridge ✔️
      • Training v2 ✔️
      • Health Items & Graveyard ✔️
      • Reworked Wizard & Dragon Attributes ✔️
    • Act ? | Kit Airdrops
    • Act ? | Dragon Taming
    • Act 2.5 | PvP
    • Act 3 | Jobs
    • Act ? | Runes
    • Act ? | Quests
    • Act ? | Ecosystem
  • References
    • Contracts
    • Official Links
    • Audits
    • FAQ
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  1. Game Assets
  2. Dragons

Stealing

Dragons have found easy prey by stealing some of the unsuspecting, untrained wizards who venture through The Rift or enter/exit Training.

Dragons have a 15% higher chance to steal from the location they are perched in.

Protection

Genesis wizards are immune to being stolen.

Treasure Chests can protect non-genesis wizards from being stolen. If you hold a Treasure Chest in your wallet, dragons have a 50% chance to steal the treasure chest instead of your wizard.

Training Proficiency
Chance of theft, with Treasure Chest
Chance of theft, without Treasure Chest

0

5.0%

10.0%

1

4.5%

9.0%

2

4.0%

8.0%

3

3.5%

7.0%

4

3.0%

6.0%

5

2.5%

5.0%

6

2.0%

4.0%

7

1.5%

3.0%

8

1.0%

2.0%

PreviousDragonsNextItems

Last updated 3 years ago