Tower v1 ✔️
Note: This phase of the game has already completed. The rules in this phase are no longer in effect and are saved here for historical purposes.
Mint
Supply | Cost | Note |
---|---|---|
1-15,000 (Genesis) | Variable ETH | |
15,001-24,000 | 24,000 GP | |
24,001-33,000 | 36,000 GP | |
42,001–46,169 | 48,000 GP |
Wizard Actions
Action | Overview | Risks |
---|---|---|
Stake | Produce 12,000 $GP/day | No risk. |
Claim | Collect 80% of produced $GP | 20% of produced $GP is distributed amongst the Dragons proportional to their ranks. |
Unstake | Unstake if 2 days of $GP are accumulated | 50% chance of ALL accumulated $GP stolen by Dragons. $GP will be distributed amongst Dragons proportional to their ranks. |
Dragon Actions
Dragons will receive a rank upon mint - a higher rank will receive a larger portion of taxed $GP and will have a higher chance of poaching commuting wizards.
Action | Overview | Risks |
---|---|---|
Stake | Earn 20% of $GP produced by staked Wizards. Chance to poach newly minted Wizards or Dragons. | No risk. |
Claim | Collect 100% of taxed $GP proportional to rank. | No risk. |
Unstake | Collect 100% of taxed $GP proportional to rank. | No risk. |
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