> For the complete documentation index, see [llms.txt](https://wnd.gitbook.io/wizards-and-dragons-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wnd.gitbook.io/wizards-and-dragons-game/game-assets/wizards.md).

# Wizards

![](/files/KFkLs1NIjO1YtTQ9nhij)

Wizards are game characters devoted to guarding the tower. Wizards can level up to enhance their abilities and earn rewards.

Wizards also have an ancient deal in which they can bribe dragons to keep away.

## Actions

| Name                                                       | Summary                                                                          |
| ---------------------------------------------------------- | -------------------------------------------------------------------------------- |
| [Training](/wizards-and-dragons-game/gameplay/training.md) | Train wizards to level up Training Proficiency and earn rewards in items and GP. |

## Attributes

### Training Proficiency

Wizards start with Training Proficiency level 0. Training Proficiency can be levelled up to 8 in [Training](/wizards-and-dragons-game/gameplay/training.md).

Wizards with a higher Training Proficiency become more valuable in game with numerous benefits:

* Increases Health by +1
* Increases Maximum Health by +1
* Reduces GP cost in [Training](/wizards-and-dragons-game/gameplay/training.md)
* Boosts odds of survival in [Training](/wizards-and-dragons-game/gameplay/training.md)
* Boosts loot drop rate in [Training](/wizards-and-dragons-game/gameplay/training.md)
* Reduces odds of being [stolen](https://docs.wnd.game/learn/the-rift/stealing) by dragons
* Increases stats in [Act 2.5 | PvP](/wizards-and-dragons-game/roadmap/act-2.5-or-pvp.md)
* Access to rewards in [Act ? | Quests](/wizards-and-dragons-game/roadmap/act-or-quests.md)

| Training Proficiency | Training Rounds Completed | Maximum HP |
| -------------------- | ------------------------- | ---------- |
| 0                    | 0                         | 7          |
| 1                    | 6                         | 8          |
| 2                    | 8                         | 9          |
| 3                    | 10                        | 10         |
| 4                    | 12                        | 11         |
| 5                    | 14                        | 12         |
| 6                    | 16                        | 13         |
| 7                    | 18                        | 14         |
| 8                    | 10+                       | 15         |

### Health

Health measures how much damage can be taken in [Training](/wizards-and-dragons-game/gameplay/training.md).

Wizards with Training Proficiency 0 start with 7 HP. Each Training Proficiency level increases maximum HP by 1.

If a wizard's HP is depleted to 0, the wizard will be sent to the graveyard and Training Proficiency will be reset to 0. While in the graveyard, the wizard cannot participate in gameplay (training, staking etc) until revived with a Phoenix Down.

Items can be earned in Training which revive, restore or protect Health:

| Item                                                                                  | Summary                                                                                           |
| ------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| [Phoenix Down](/wizards-and-dragons-game/game-assets/items/phoenix-down.md)           | Revive a wizard from the graveyard to 7 HP and restore gameplay.                                  |
| [Elixir of Healing](/wizards-and-dragons-game/game-assets/items/elixir-of-healing.md) | Heal 1 HP.                                                                                        |
| [Iron Helmet](/wizards-and-dragons-game/game-assets/items/iron-helmet.md)             | Equip to reduce damage taken by 3 HP for one hit. The helmet is consumed only if damage is taken. |
