Wizards
I awake. My first thought is of the tower. And my duty. I begin my shift. I !guard. The day is long. But I know my purpose. My mission. I will !guard. For it is all I know.
Last updated
I awake. My first thought is of the tower. And my duty. I begin my shift. I !guard. The day is long. But I know my purpose. My mission. I will !guard. For it is all I know.
Last updated
Wizards are game characters devoted to guarding the tower. Wizards can level up to enhance their abilities and earn rewards.
Wizards also have an ancient deal in which they can bribe dragons to keep away.
Wizards start with Training Proficiency level 0. Training Proficiency can be levelled up to 8 in Training.
Wizards with a higher Training Proficiency become more valuable in game with numerous benefits:
Increases Health by +1
Increases Maximum Health by +1
Reduces GP cost in Training
Boosts odds of survival in Training
Boosts loot drop rate in Training
Reduces odds of being stolen by dragons
Increases stats in Act 2.5 | PvP
Access to rewards in Act ? | Quests
Health measures how much damage can be taken in Training.
Wizards with Training Proficiency 0 start with 7 HP. Each Training Proficiency level increases maximum HP by 1.
If a wizard's HP is depleted to 0, the wizard will be sent to the graveyard and Training Proficiency will be reset to 0. While in the graveyard, the wizard cannot participate in gameplay (training, staking etc) until revived with a Phoenix Down.
Items can be earned in Training which revive, restore or protect Health:
Name | Summary |
---|---|
Training Proficiency | Training Rounds Completed | Maximum HP |
---|---|---|
Item | Summary |
---|---|
Train wizards to level up Training Proficiency and earn rewards in items and GP.
0
0
7
1
6
8
2
8
9
3
10
10
4
12
11
5
14
12
6
16
13
7
18
14
8
10+
15
Revive a wizard from the graveyard to 7 HP and restore gameplay.
Heal 1 HP.
Equip to reduce damage taken by 3 HP for one hit. The helmet is consumed only if damage is taken.