Wizards & Dragons Game
  • About
    • Introduction
    • WnD Reborn FAQ
    • Changelog
    • Navigation
  • Gameplay
    • Getting Started
    • The Rift
      • Rift Tier
      • Powering the Rift
    • Training
      • Guide
  • Game Assets
    • $GP Token
    • Wizards
    • Dragons
      • Stealing
    • Items
      • Elixir of Healing
      • Iron Helmet
      • Phoenix Down
      • Treasure Chest
      • Runes
      • Whip
      • Food
      • Robe of Metropolis
      • Item of Many Mysteries
  • Roadmap
    • Act 1 | Game v1 ✔️
      • Tower v1 ✔️
      • Sacrificial Altar ✔️
      • Treasure Chests ✔️
    • Act 1.5 | Training v1 ✔️
      • Tower v2 ✔️
      • Training v1 ✔️
      • Quest of Revealing ✔️
    • Act 2 | Game v2 (Reborn) ✔️
      • Rift Bridge ✔️
      • Training v2 ✔️
      • Health Items & Graveyard ✔️
      • Reworked Wizard & Dragon Attributes ✔️
    • Act ? | Kit Airdrops
    • Act ? | Dragon Taming
    • Act 2.5 | PvP
    • Act 3 | Jobs
    • Act ? | Runes
    • Act ? | Quests
    • Act ? | Ecosystem
  • References
    • Contracts
    • Official Links
    • Audits
    • FAQ
Powered by GitBook
On this page
  • Actions
  • Attributes
  • Training Proficiency
  • Health
  1. Game Assets

Wizards

I awake. My first thought is of the tower. And my duty. I begin my shift. I !guard. The day is long. But I know my purpose. My mission. I will !guard. For it is all I know.

Previous$GP TokenNextDragons

Last updated 3 years ago

Wizards are game characters devoted to guarding the tower. Wizards can level up to enhance their abilities and earn rewards.

Wizards also have an ancient deal in which they can bribe dragons to keep away.

Actions

Name
Summary

Train wizards to level up Training Proficiency and earn rewards in items and GP.

Attributes

Training Proficiency

Wizards start with Training Proficiency level 0. Training Proficiency can be levelled up to 8 in Training.

Wizards with a higher Training Proficiency become more valuable in game with numerous benefits:

  • Increases Health by +1

  • Increases Maximum Health by +1

  • Reduces GP cost in Training

  • Boosts odds of survival in Training

  • Boosts loot drop rate in Training

  • Increases stats in Act 2.5 | PvP

  • Access to rewards in Act ? | Quests

Training Proficiency
Training Rounds Completed
Maximum HP

0

0

7

1

6

8

2

8

9

3

10

10

4

12

11

5

14

12

6

16

13

7

18

14

8

10+

15

Health

Health measures how much damage can be taken in Training.

Wizards with Training Proficiency 0 start with 7 HP. Each Training Proficiency level increases maximum HP by 1.

If a wizard's HP is depleted to 0, the wizard will be sent to the graveyard and Training Proficiency will be reset to 0. While in the graveyard, the wizard cannot participate in gameplay (training, staking etc) until revived with a Phoenix Down.

Items can be earned in Training which revive, restore or protect Health:

Item
Summary

Revive a wizard from the graveyard to 7 HP and restore gameplay.

Heal 1 HP.

Equip to reduce damage taken by 3 HP for one hit. The helmet is consumed only if damage is taken.

Reduces odds of being by dragons

stolen
Training
Phoenix Down
Elixir of Healing
Iron Helmet