Wizards
I awake. My first thought is of the tower. And my duty. I begin my shift. I !guard. The day is long. But I know my purpose. My mission. I will !guard. For it is all I know.
Wizards are game characters devoted to guarding the tower. Wizards can level up to enhance their abilities and earn rewards.
Wizards also have an ancient deal in which they can bribe dragons to keep away.

Actions

Name
Summary
Training
Train wizards to level up Training Proficiency and earn rewards in items and GP.

Attributes

Training Proficiency

Wizards start with Training Proficiency level 0. Training Proficiency can be levelled up to 8 in Training.
Wizards with a higher Training Proficiency become more valuable in game with numerous benefits:
Training Proficiency
Training Rounds Completed
Maximum HP
0
0
7
1
6
8
2
8
9
3
10
10
4
12
11
5
14
12
6
16
13
7
18
14
8
10+
15

Health

Health measures how much damage can be taken in Training.
Wizards with Training Proficiency 0 start with 7 HP. Each Training Proficiency level increases maximum HP by 1.
If a wizard's HP is depleted to 0, the wizard will be sent to the graveyard and Training Proficiency will be reset to 0. While in the graveyard, the wizard cannot participate in gameplay (training, staking etc) until revived with a Phoenix Down.
Items can be earned in Training which revive, restore or protect Health:
Item
Summary
Revive a wizard from the graveyard to 7 HP and restore gameplay.
Heal 1 HP.
Equip to reduce damage taken by 3 HP for one hit. The helmet is consumed only if damage is taken.
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Actions
Attributes
Training Proficiency
Health