> For the complete documentation index, see [llms.txt](https://wnd.gitbook.io/wizards-and-dragons-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wnd.gitbook.io/wizards-and-dragons-game/gameplay/training.md).

# Training

![](/files/8Zk5kP9wpGS38sVeK0IJ)

### Rewards

Each round of training counts toward a wizard's [Wizards](/wizards-and-dragons-game/game-assets/wizards.md#training-proficiency) level.

Each round of training also has a random chance to reward one of the following:

* [$GP Token](/wizards-and-dragons-game/game-assets/gp-token.md)
* [Iron Helmet](/wizards-and-dragons-game/game-assets/items/iron-helmet.md)
* [Elixir of Healing](/wizards-and-dragons-game/game-assets/items/elixir-of-healing.md)
* [Phoenix Down](/wizards-and-dragons-game/game-assets/items/phoenix-down.md)
* [Food](/wizards-and-dragons-game/game-assets/items/food.md)
* [Robe of Metropolis](/wizards-and-dragons-game/game-assets/items/robe-of-metropolis.md)
* [Item of Many Mysteries](/wizards-and-dragons-game/game-assets/items/item-of-many-mysteries.md)

Rewards can be claimed at any time after the round cooldown ends. Timing does not affect the rewards.

### Enrollment

Wizards need to enroll (stake) before they can be trained. After a wizard is enrolled, it can be trained an unlimited number of times until it is unenrolled.

Although most wizards enroll and unenroll from Training safely, dragons have a chance to steal weak non-genesis wizards. See [Stealing](/wizards-and-dragons-game/game-assets/dragons/stealing.md).

| Generation | Enrollment fee (GP) |
| ---------- | ------------------- |
| 0          | 0                   |
| 1+         | 8000                |

### Round cost

Each round costs an amount of GP. Wizards with a higher [Wizards](/wizards-and-dragons-game/game-assets/wizards.md#training-proficiency) level benefit from a discounted training cost.

The GP cost is burnt, permanently removed from circulating supply.

| Training Proficiency | Rounds completed | GP cost/round |
| -------------------- | ---------------- | ------------- |
| 0                    | 0                | 12,000        |
| 1                    | 6                | 11,000        |
| 2                    | 8                | 10,000        |
| 3                    | 10               | 9,000         |
| 4                    | 12               | 8,000         |
| 5                    | 14               | 7,000         |
| 6                    | 16               | 6,000         |
| 7                    | 18               | 5,000         |
| 8                    | 20+              | 4,000         |

### Damage

Each round has a chance to deal 6 HP of damage to a wizard's [Health](https://docs.wnd.game/learn/wizards#health).

[Iron Helmet](/wizards-and-dragons-game/game-assets/items/iron-helmet.md) can be equipped to reduce damage by 3 HP for one hit and prevent the chance of instadeath. [Elixir of Healing](/wizards-and-dragons-game/game-assets/items/elixir-of-healing.md) can also be consumed to heal 1 HP.

| Training Proficiency | Chance of 6 HP damage |
| -------------------- | --------------------- |
| 0                    | 50%                   |
| 1                    | 48%                   |
| 2                    | 46%                   |
| 3                    | 44%                   |
| 4                    | 42%                   |
| 5                    | 40%                   |
| 6                    | 38%                   |
| 7                    | 36%                   |
| 8                    | 34%                   |

### Graveyard

Each round has a small chance of the wizard (temporarily) dying and being sent to the graveyard.

A wizard can be revived from the graveyard by consuming a [Phoenix Down](/wizards-and-dragons-game/game-assets/items/phoenix-down.md).

| Training Proficiency | Chance of survival | Chance of instadeath (without helmet) |
| -------------------- | ------------------ | ------------------------------------- |
| 0                    | 90%                | 10%                                   |
| 1                    | 91%                | 9%                                    |
| 2                    | 92%                | 8%                                    |
| 3                    | 93%                | 7%                                    |
| 4                    | 94%                | 6%                                    |
| 5                    | 95%                | 5%                                    |
| 6                    | 96%                | 4%                                    |
| 7                    | 97%                | 3%                                    |
| 8                    | 98%                | 2%                                    |
