Wizards & Dragons Game
  • About
    • Introduction
    • WnD Reborn FAQ
    • Changelog
    • Navigation
  • Gameplay
    • Getting Started
    • The Rift
      • Rift Tier
      • Powering the Rift
    • Training
      • Guide
  • Game Assets
    • $GP Token
    • Wizards
    • Dragons
      • Stealing
    • Items
      • Elixir of Healing
      • Iron Helmet
      • Phoenix Down
      • Treasure Chest
      • Runes
      • Whip
      • Food
      • Robe of Metropolis
      • Item of Many Mysteries
  • Roadmap
    • Act 1 | Game v1 ✔️
      • Tower v1 ✔️
      • Sacrificial Altar ✔️
      • Treasure Chests ✔️
    • Act 1.5 | Training v1 ✔️
      • Tower v2 ✔️
      • Training v1 ✔️
      • Quest of Revealing ✔️
    • Act 2 | Game v2 (Reborn) ✔️
      • Rift Bridge ✔️
      • Training v2 ✔️
      • Health Items & Graveyard ✔️
      • Reworked Wizard & Dragon Attributes ✔️
    • Act ? | Kit Airdrops
    • Act ? | Dragon Taming
    • Act 2.5 | PvP
    • Act 3 | Jobs
    • Act ? | Runes
    • Act ? | Quests
    • Act ? | Ecosystem
  • References
    • Contracts
    • Official Links
    • Audits
    • FAQ
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  2. Items

Iron Helmet

PreviousElixir of HealingNextPhoenix Down

Last updated 3 years ago

Rarity: Uncommon

Utility: Equipping an Iron Helmet reduces a wizard’s damage taken by 3 HP on the next hit, and prevents the chance of instadeath. If a hit is not taken, the Iron Helmet remains equipped. If a hit is taken, the Iron Helmet is destroyed.

Future Utility: Over time, weapons dull and armor weakens. This will require repair / replacement of equipment before being able to PvP. Queued teams that break their equipment will not be eligible for PvP selection. Weakened teams will not be able to seek out challengers.