Utility: Equipping an Iron Helmet reduces a wizard’s damage taken by 3 HP on the next hit, and prevents the chance of instadeath. If a hit is not taken, the Iron Helmet remains equipped. If a hit is taken, the Iron Helmet is destroyed.
Future Utility: Over time, weapons dull and armor weakens. This will require repair / replacement of equipment before being able to PvP. Queued teams that break their equipment will not be eligible for PvP selection. Weakened teams will not be able to seek out challengers.