Wizards & Dragons Game
  • About
    • Introduction
    • WnD Reborn FAQ
    • Changelog
    • Navigation
  • Gameplay
    • Getting Started
    • The Rift
      • Rift Tier
      • Powering the Rift
    • Training
      • Guide
  • Game Assets
    • $GP Token
    • Wizards
    • Dragons
      • Stealing
    • Items
      • Elixir of Healing
      • Iron Helmet
      • Phoenix Down
      • Treasure Chest
      • Runes
      • Whip
      • Food
      • Robe of Metropolis
      • Item of Many Mysteries
  • Roadmap
    • Act 1 | Game v1 ✔️
      • Tower v1 ✔️
      • Sacrificial Altar ✔️
      • Treasure Chests ✔️
    • Act 1.5 | Training v1 ✔️
      • Tower v2 ✔️
      • Training v1 ✔️
      • Quest of Revealing ✔️
    • Act 2 | Game v2 (Reborn) ✔️
      • Rift Bridge ✔️
      • Training v2 ✔️
      • Health Items & Graveyard ✔️
      • Reworked Wizard & Dragon Attributes ✔️
    • Act ? | Kit Airdrops
    • Act ? | Dragon Taming
    • Act 2.5 | PvP
    • Act 3 | Jobs
    • Act ? | Runes
    • Act ? | Quests
    • Act ? | Ecosystem
  • References
    • Contracts
    • Official Links
    • Audits
    • FAQ
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  1. Roadmap

Act 1 | Game v1 ✔️

PreviousItem of Many MysteriesNextTower v1 ✔️

Last updated 3 years ago

Note: This phase of the game has already completed. The rules in this phase are no longer in effect and are saved here for historical purposes.

WnD: Act I is an on-chain game which launched a first-to-market fork of Wolf Game source code with all known Flashbots exploits patched and unique game mechanics introduced.

A minting mechanism based on Wolf Game's - with a commit/reveal scheme introduced to prevent exploiters from minting exclusively dragons - was used to mint Wizards and Dragons NFT characters for use in future gameplay (training, PvP combat, jobs etc.)

WnD: Act I introduced two new game mechanics as immediate utility for GP: Sacrificial Altar ✔️ and Treasure Chests ✔️.

Original Whitepaper

https://medium.com/@wndgame/wizards-dragons-guard-the-tower-in-a-100-on-chain-strategy-game-a29597f5bfc9